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Algorithms (algs for short) are sequences of moves that are done to achieve a specific end result in orienting or permuting the pieces on a Rubik's Cube. A special notation is used to describe which face needs to be rotated in which direction.
F2L[]
OLL[]
PLL[]
The PLL algorithms finishes the cube by permutating the last layer. All of the last layer pieces are moved to their proper locations. The red arrows show movements of the edge pieces, and the blue arrows show the movements of the corner pieces.