Standard 3×3×3 notationEdit
- F (Front): the side currently facing you
- B (Back): the side opposite the front
- U (Up): the side above or on top of the front side
- D (Down): the side opposite Up or on bottom
- L (Left): the side directly to the left of the front
- R (Right): the side directly to the right of the front
All letters mean to turn that face a quarter-turn clockwise as seen when looking at that face. (For instance, F'B does the same thing as turning the slice behind F a quarter-turn clockwise, then the entire cube a quarter-turn anticlockwise about the F-B axis.) When a prime symbol ['] follows a letter, it means to turn the face counter-clockwise a quarter-turn, while a letter without a prime symbol means to turn it a quarter-turn clockwise. Such a symbol is pronounced prime. A letter followed by a 2 (occasionally superscript) or by a second (") means to turn the face a half-turn (the direction does not matter). Likewise, a number following a bracketed sequence means to do that sequence that number of times: for example, (F2 R2)3 = F2 R2 F2 R2 F2 R2, which does the two swaps UF-DF and UR-DR.
This notation can also be used on the Pocket Cube.
More advanced notation (slice moves, 4× and 5×)Edit
It can also be used on the Revenge and the Professor, with additional notation. They not only have the F, B, L, R, U, D notation but also f, b, l, r, u, d. For example: (Rr)' l2 f'.
(A word of warning here. Some web pages use the lower-case letters to denote double-face turns, for instance f (on the 3×3×3) as the equivalent of B followed by a whole-Cube turn; or to denote whole-Cube turns. Be wary, and be sure to read any introduction the page offers.)
- f: the slice immediately behind F (and likewise the other five).
Note that "f" means to turn only that slice while keeping the F face still. If a turn of both the front slices is required, that is denoted by Ff.
Sometimes the middle slices are used:
- M (Middle): the slice between L and R, as seen from L.
- E (Equator): the slice between U and D, as seen from D.
- S (Standing): the slice between F and B, as seen from F.
And of course, M', E' and S' have the same meanings but for anticlockwise turns. This notation also allows identification of the third slice in on V6 and V7 cubes.
Less often used moves include rotating the entire Cube or two-thirds of it. The letters x, y, and z are used to indicate that the entire Cube should be turned about one of its axes.
- X or x: Rotate entire cube about the R face.
- X' or x': Rotate entire cube about L.
- Y or y: Rotate entire cube about U.
- Z or z: Rotate entire cube about F.
(This type of move is used infrequently in most solutions, to the extent that some solutions simply say "stop and turn the whole Cube upside-down" or something similar at the appropriate point.)
In speedcubing involving the 3×3×3, lowercase letters f, b, u, d, l, and r signify to move the first two layers of that face while keeping the remaining layer in place. This is of course equivalent to rotating the whole Cube in that direction, then rotating the opposite face back the same amount in the opposite direction, but is useful notation to describe certain triggers for speedcubing.
Even more advanced notationEdit
Sometimes, face "slice moves" are denoted:
- Fs: turn F and B in parallel (FB')
- Bs: turn B and F in parallel (BF')
- Us: turn U and D in parallel (UD')
- Ds: turn D and U in parallel (DU')
- Ls: turn L and R in parallel (LR')
- Rs: turn R and L in parallel (RL')
These can be distinguished from the slice moves in the previous section by the use of the lower-case "s" suffix (slice) as opposed to the upper-case S (Standing slice).
There are also antislice moves:
- Fa or Ba: turn F and B in opposite directions (FB)
- Ua or Da: turn U and D in opposite directions (UD)
- La or Ra: turn L and R in opposite directions (LR)
This kind of notation can also be used for the slice moves in the previous section: M=Sl, M'=Sr, E=Sd, E'=Su, S=Sf, S'=Sb.
Finally, [P*Q] (P and Q can be any sequence of moves) is sometimes used to denote a conjugate (a sequence of the form P Q P'; P' meaning "do the sequence backwards", for instance, (R F2)'=F2 R'), and [P;Q] to denote a commutator (a sequence of the form P Q P' Q').
Other notationsEdit
Some solution guides, including Ideal's official publication, The Ideal Solution, use slightly different conventions. Top and Bottom are used rather than Up and Down for the top and bottom faces, with Back being replaced by Posterior. + indicates clockwise rotation and - counterclockwise, with ++ representing a half-turn. However, alternative notations failed to catch on, and today the Singmaster scheme is used universally by those interested in the puzzle.
ExampleEdit
For example, the algorithm (or operator, or sequence) F^{2} U' R' L F^{2} R L' U' F^{2}, which cycles UL-UF-UR without affecting any other part of the Cube, means:
- Turn the Front face 180 degrees
- Turn the Up face 90 degrees counterclockwise
- Turn the Right face 90 degrees counterclockwise
- Turn the Left face 90 degrees clockwise
- Turn the Front face 180 degrees
- Turn the Right face 90 degrees clockwise
- Turn the Left face 90 degrees counterclockwise
- Turn the Up face 90 degrees counterclockwise
- Finally, turn the front face 180 degrees.
For beginning students of the Cube, this notation can be daunting, and many solutions available online therefore incorporate animations that demonstrate the algorithms presented. For an example, see the video to the right, and this list of notations with pictures.
4×4×4 and larger Cubes use slightly different notation to incorporate the middle layers. Generally speaking, upper case letters (FBUDLR) refer to the outermost portions of the cube (called faces). Lower case letters (fbudlr) refer to the inner portions of the cube (called slices). Again Ideal breaks rank by describing their 4×4×4 solution in terms of layers (vertical slices that rotate about the Z-axis), tables (horizontal slices), and books (vertical slices that rotate about the X-axis).